We have a fantastic opportunity for Procedural Technical Artists (at all levels) to join our team. You will be influential in helping our studio develop original and innovative IP, alongside supporting projects across a range of platforms, genres, and game areas.
In this role, you will be expected to champion art quality and help to create a visually stunning open-world game environment in collaboration with our multi-disciplined development teams
Comfortable working between 3d authoring packages (Max/Maya/Blender, Substance Painter, Houdini) and Unreal.
Experience creating a procedural generation of large outdoor environments.
Eye for high-quality, efficient world creation and realistic environmental generation.
Experience with Unreal 4 or 5.
Strong, proactive verbal and written communication skills.
Be able to receive and provide critique at a professional level.
Desire to work on a new, AAA sci-fi IP.
Excellent knowledge of modern art content pipelines including Maya, Substance Designer and Substance Painter.
In-depth knowledge of PBR workflows.
Great knowledge of shading languages like HLSL/GLSL and/or node-based shading networks.
Experience developing an open-world game.
Experience with Unreal Engine 4 and Blueprint Scripting.
Good Python knowledge.
Knowledge of modern VFX workflows like Niagara and Houdini.
Good knowledge of physical based lighting.
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