Art

Technical Artist

Breda, North Brabant
Work Type: Full Time

We have a fantastic opportunity for Procedural Technical Artists (at all levels) to join our team. You will be influential in helping our studio develop original and innovative IP, alongside supporting projects across a range of platforms, genres, and game areas.

In this role, you will be expected to champion art quality and help to create a visually stunning open-world game environment in collaboration with our multi-disciplined development teams

Responsibilities

  • Comfortable working between 3d authoring packages (Max/Maya/Blender, Substance Painter, Houdini) and Unreal.

  • Experience creating a procedural generation of large outdoor environments.

  • Eye for high-quality, efficient world creation and realistic environmental generation.

  • Experience with Unreal 4 or 5.

  • Strong, proactive verbal and written communication skills.

  • Be able to receive and provide critique at a professional level.

  • Desire to work on a new, AAA sci-fi IP.

Qualifications

  • Excellent knowledge of modern art content pipelines including Maya, Substance Designer and Substance Painter.

  • In-depth knowledge of PBR workflows.

  • Great knowledge of shading languages like HLSL/GLSL and/or node-based shading networks.

Preferred Skills

  • Experience developing an open-world game.

  • Experience with Unreal Engine 4 and Blueprint Scripting.

  • Good Python knowledge.

  • Knowledge of modern VFX workflows like Niagara and Houdini.

  • Good knowledge of physical based lighting.

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