We are looking for a UI Artist to work as part of our development team making AAA games in Unreal Engine by creating engaging and functional 2D and 3D graphics, including menu screens, HUD, and all additional user interface graphics.
You must be able to work closely with individuals in the other development disciplines to create engaging and functional 2D and 3D graphics for rewarding player experiences.
Work with the lead artist to develop, explore and style the game's user interface and develop icons, buttons, frames, panels etc.
Create user interface concepts and motion graphics to demonstrate transitions and interactions as well as execute them within the game engine.
Explore and assemble visual material to define and improve the visual style of the game.
Solve problems effectively and creatively with an ability to scale quality when time or deadlines require it.
Collaborate closely with UX designers to iterate and consider the gameplay implications of the design and the overall player experience.
Detach yourself from personal tastes to approach and problem-solve from the players' perspective.
Always thinking about how we can be better.
Great illustration skills to develop the UI from freehand sketch to accurate vectors.
Clear consideration of colour theory, shape, scale, form, silhouette.
Basic understanding of 3D packages and using them as part of a concept workflow.
Can-do attitude with confidence in your ability to work to a design spec / brief whilst able to use your own intuition to fill in the gaps.
Fastidious attention to detail in order to push the visual and technical barriers further.
Knowledge of game engine UI systems such as UGUI is a bonus.
An open approach to collaboration and feedback from others.
Excellent communication skills, never afraid to ask questions.
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