We are looking for Lead Artists to work as part of our development team making AAA games in Unreal Engine by developing, managing and maintaining class-leading Art pipelines and various 3D art benchmark examples to follow.
You will also supervise Art production and make certain that it is consistent with the game vision.
You must be able to work closely with individuals in the other development disciplines to create, influence, define and manage the art pipeline for rewarding player experiences.
You must be able to lead individuals in the art development to supervise the quality of the content and its integration as a gameplay element.
You must be able to work closely with leads and directors in the other development disciplines to achieve the highest possible quality product.
Develop, manage, and maintain a class-leading pipeline and team of at least one major art discipline, such as Environment/Character/Animation/Vehicle (Experience in multiple disciplines would be a plus).
Work closely with art directors, art managers, discipline leads and production to deliver high-quality Art requirements.
Perform Lead responsibilities such as prototyping, mentoring, scheduling, and R&D into new approaches.
Supervise artwork of at least one major art discipline of a single large project.
Provide detailed input on the creative process of at least one major art discipline pipeline from initial preproduction to Final production stage.
Excellent knowledge of 3D packages used for creating game art (Maya/Max/Zbrush etc).
Strong understanding of the current generation of Art development workflows (in at least one major discipline, such as Environment/Character/Vehicle/Animation).
Thorough knowledge of PBR workflow and procedural software such as Substance Painter/Designer and Quixel.
Ability to adapt to various art styles.
Working experience of game engines such as Unreal including good knowledge and understanding of different shaders (Lighting knowledge would be a plus).
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