We have a fantastic opportunity for VFX Artist interns to join our team.
In this role, you will be expected to develop VFX design and implementation, with the ability to create dazzling effects from the magical to the mundane, within technical restrictions and that aid in gameplay immersion in collaboration with our multi-disciplined development teams
Responsibilities
Work under direction to create stunning VFX, optimised per platform, across multiple titles
Collaborate with designers, artists and coders to design and implement VFX in Unreal Engine 5;
Take ownership and responsibility of your output with a willingness to help out and support other team members;
Work with the Graphical Rendering team/Technical Art team in the development and improvement of workflows and technologies to improve visual effects quality and performance.
Work through all aspects of the VFX pipeline, which includes creating content from concept to final polish
Qualifications
Excellent sense of scale and composition/framing.
Ability to adhere to a cohesive aesthetic as set forth by the Art Director.
Ability to create high quality animated, tileable and loopable textures.
Proficiency in generating assets in Modo, 3ds Max, Maya, Houdini and/or similar software for use in fx and implement them into Unreal Engine 5.
Understanding of performance optimization and technical limitations.
Ability to learn in-house tools quickly.
Works in an organized and timely fashion.
Good time management skills and efficient development processes.
Excellent oral and written communication skills.
Bonus
Console development experience.
Traditional art skills, including sketching, illustration, painting, photography.
Experience using Houdini and/or other fluid and rigid body simulation software.
Experience with Perforce.